Archive for March, 2012

School’s in Session

Friday, March 30th, 2012

The brainpower at CloudKid, we humbly say, is quite impressive. Between our artists, programmers, and producers, there isn’t a program, technique, or task that can’t be mastered. Nevertheless, we are always yearnin’ for some learnin’. Which is why the past few Wednesday evenings, the office has been abuzz with activity. Yep, CloudKid Academy – the name we’ve given our internal education forum – has officially launched!

We created CloudKid Academy to fill a void that we felt had been cramping our style. As the days, weeks, months (and now even years!) fly by, it’s all too easy to get into a routine. In that routine, sometimes it’s difficult to hone skills that don’t pertain to your specific job, and you might grow rusty with other skills you once used all the time. And, while we’re big supporters of online courses and local night classes, we also understand the challenge of fitting them into busy schedules.

CloudKid Academy is our prescription for an unfed thirst for knowledge. Every other week, CKA hosts skill-share sessions highlighting a specific artistic concept, program, or technical skill. And because every CloudKid has so much to offer, the sessions are taught by us, for us. So far, skill-shares have been a big hit. We’re a huge proponent of continuing education, and what better way to support our artists than by facilitating growth under our own roof? In time, we’re going to spread the love even further… check back in the future for CKA updates and insider tips on tools, ideas, and other expertise that’s being passed around the studio!

Back to the Drawing Board

Tuesday, March 27th, 2012

A few months ago, we wrote a post about family-focused social gaming, which has reinvented the classic “family game night” by creating a way for long-distance family members to have fun together. This sense of connectivity – no matter what the distance – is an idea that inspires us and, these days, entertains us like no other. If you’re like us, you’ve probably been spending way too much time recently hunched over your iPhone playing Draw Something, a multiplayer game from OMGPOP (which, by the way, was just bought by Zynga for no small sum). Draw Something, like online family gaming, brings people together through an interactive, back-and-forth style format. And, we must say, it is positively addicting!

What has really drawn our attention though is the fact that Draw Something takes a very simple game mechanic – essentially, Pictionary – and turns it into an app. It’s a straightforward idea, but is one that has produced brilliant results. They’ve turned a timeless game, once played around the coffee table à la family game night, into an awesome app you can play anywhere, with anyone, at any time.  By leveraging benefits unique to virtual play — such as an asynchronous nature of gameplay and the ability to have multiple games going on at once (much like Words with Friends) — a simple concept is transformed into an amazingly viral app. As game developers, we at CloudKid tend to think a lot about game mechanics and social connectivity, and we love the idea of web games and apps that get people in dialogue with each other. We regard the social component of game design as a huge imperative, and the success of Draw Something makes it clear that traditional game mechanics with an interactive twist are on the rise.

Which makes us think… At CloudKid, we recently had our very own family game night, with such classics as Dixit and Bananagrams bringing out our competitive sides. Dixit has already jumped onboard and created an iOS app, and we wouldn’t be surprised if other gaming companies soon follow suit and venture into the virtual world. Who knows,  maybe our next family game night will inspire us to build a new social app!

Snacka Stacka Comin’ Atcha

Wednesday, March 14th, 2012

Amid all the new website hoopla, we forgot to mention that our latest game, Snacker Stacker, launched on the Lunch Lab site earlier this month.  A nod to a couple of our favorite classics (think Dr. Mario and Tetris), the game mixes in some signature Fizzy flair to an awesomely addictive game mechanic.  Players can chose to help Fizzy deliver colorful foods to hungry customers in marathon, timed, or even 2 player modes.

We recently play-tested this game (with real kids!) and they couldn’t wait to play again.  We have to admit, we’re with them — this game has been a huge hit internally at CKHQ and with our adult friends and family.  So check it out when you have the chance, but be warned that you and/or your kids may get hooked!

If you do catch the Snacker Stacker bug, you can also check out the game’s project gallery on our new site for more information and in-process production photos.

Happy stacking (and snacking) to you all!

 

New iPad Stirs Up Questions

Monday, March 12th, 2012

Yup, it’s coming! The new iPad (don’t call it the iPad3 – Apple is not having that) hits stores Friday, March 16th, and if this launch is anything like the last one, expect a crazy long line and an onslaught of chatter in the blogosphere. Though people are a bit miffed about the non-numerical name, updated features like a 3.1 million pixel display, 4G network capabilities, and an A5X processor (awesome for designing and gaming), have Apple fans salivating. That’s us.

This is all well and good, but what caught our attention amidst all the iPad buzz was this article in the Huffington Post.  Educational psychologist and consultant, Lori Day, shares her perspective on the possible downsides of technology-driven education. She’s not a full-time technology detractor, but she’s skeptical, and as much as we love our gizmos and gadgets here at CloudKid, we think that a healthy dose of skepticism is good every once in a while.

Day brings up some particularly provocative questions about the decrease of human-to-human interaction in the classroom, the loss of critical literacy and math skills, and the digital divide. Of particular concern is how constant upgrades and product launches create a veritable arms race for technology in the classroom, and poor, urban districts that already have crippling budget constraints fall even farther behind.

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Something’s different…

Monday, March 5th, 2012

Notice anything different around here? Yup, that’s right… you’re looking at our brand spankin’ new blog page. Over the past month, CloudKid brains and brawn have been working like crazy in our computer lab and… voila! We are proud to present to you the new CloudKid website!

Now, now. There’s no need to get all nervous. Even though we’re suddenly really, really, really ridiculously good looking, we’re still the same old CloudKid at heart. Don’t believe us? Take a look and see for yourself! We’ve taken all the content from the old site, snazzed it up, and added tons more fun stuff. Seriously, so fun.

One of the reasons we went the extra mile with the new site is to attract talented folks.  The better the artists and programmers we work with are, the better CloudKid will be.  And since Boston is a pretty small town, we’re hoping the new site will help attract the best talent from our area and beyond.

Let us know what you think – we love feedback! You could even be like this lady and make your very own YouTube video about it.