Archive for the ‘News’ Category

Nickelodeon Digital Short

Friday, May 17th, 2013

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We know we always say we’re busy with exciting work, but this time, we REALLY mean it. It’s been a crazy packed spring here at CloudKid HQ, and it’s shaping up to be an even busier summer. We’re thrilled to announce that one of many exciting projects we’re working on is our first short pilot for Nickelodeon Digital. With all of the exciting coverage recently about Nick’s app and shorts, we’re pumped to be working on our first project with them at such an innovative time.

We wish we could share more about the project, but just trust us that it’s going to be worth the wait! Stay tuned!

Online Originals

Thursday, February 14th, 2013

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Moving episodic content off of the TV and into new formats is not a new idea; online streaming, DVDs and DVRs have undeniably changed how and when we watch shows. The real potential for innovation, though, lies in much more than the ability to watch the same content on a different platform… it’s about no longer being beholden to television, and its current monetization structure, in the first place.

With the successful launch of Netflix’s original, House of Cards, and the highly-anticipated release of cult-classic (and TV cancelled) Arrested Development, it’s clear that there is a market for original content to thrive off of the TV set. Children’s content is a natural component of this potential, as kids, perhaps more than any other demographic, clamor to watch and rewatch their favorites (and many parents would be willing to pay for subscription services to ensure their ability to do so). With Amazon Studios actively developing 5 pilots with key players in the children’s media space, and Netflix announcing a new original series to be created in partnership with DreamWorks, it’s clear that some key players have seen the potential, and are investing heavily in it. And last week’s Kidscreen made it clear to us and fellow attendees that other major companies (Hulu, Google) will also be throwing their hat in the ring for what promises to be the next wave of children’s original content.

Our biggest concern, and excitement, in all of this potential is to see whether or not this new, “original” content will actually be all that original. We strongly believe that web content has the potential to be so much more than 11, 22 or 45 minute instances of passive consumption of video content. With the new distributors relying on more of a subscription-based model for monetization (vs. ad money and international sales), the time to take risks, and give viewers fresh, ground-breaking content is now. We think there’s a ton of potential here for the power to shift into the relationship between content creators and viewers (as evidenced by Amazon’s asking for public opinion on which pilots to pick up for series). We hope the masses push for more innovative, unique formats that creators will love to make, and viewers will excitedly pay for. Who knows… traditional broadcasters may even be forced to follow suit if new stakeholders push the envelope for what viewers expect from innovative, cross-platform content.

Only time will tell if we’re going to continue to see more of a TV 2.0 on the web, or something truly “original”. Here’s hoping it’s the latter!

Negative Nimbus Launches on iPad

Wednesday, October 17th, 2012

It feels like just yesterday that we were dreaming up Negative Nimbus in our first company game jam. We’ve come a long way since that day last August, and we are so unbelievably proud to announce Nimbus’ app store debut. Nimbus and the rest of the Sunnyland gang launched on iPad today, and we will be releasing the game on iPhone and Android later this year. We’ve also released a new gameplay trailer that showcases the app in action.

This game has been a true labor of love for all of us at CloudKid HQ, and we are so excited to finally share it with all of you. Please check it out, and help spread the word to your own networks!

Boston Festival of Indie Games

Tuesday, September 18th, 2012

CloudKid HQ is abuzz with excitement over the Festival of Indie Games happening locally this weekend. We’ll be there exhibiting Negative Nimbus, and we are pumped to finally get the game into the hands of the masses!

If you’re going to be in the Boston area and are looking for a cool way to spend your Saturday, be sure to register for the free event. We’ll be giving away Nimbus and CloudKid branded swag, so stop by if you’re in the market for buttons and/or a cool t-shirt! Festival attendees will be amongst the first to play the app, so you’ll also gain some bragging rights. We look forward to hopefully seeing many of you there!

Be sure to check back here next week for photos from the event!

Announcing Negative Nimbus!

Tuesday, September 11th, 2012

For months now, we’ve been hinting at the release of our first original iOS app. Well, good news loyal CK followers… the wait is almost over! Negative Nimbus, our lovable little rain cloud, along with his fellow Sunnyland inhabitants, will be coming to an iPad/iPhone near you very soon. In the meantime, Nimbus’, website, blog and trailer (also above) have all gone live. Check these out for lots of sneak peeks and behind-the-scenes looks at the production and development of the app. While you’re at it, please like Nimbus’ Facebook page. We’ll be posting all kinds of exciting updates there leading up to launch, and little Nimbus can use all the love he can get!

BostonFest Recap

Monday, August 13th, 2012

We’ve been super busy at CloudKid HQ since we last posted about prepping for BostonFest. Good news: the event was a huge success! It was really exciting to talk with tons of fellow Bostonians about CloudKid and to share a couple of our games (Snacker Stacker and Hectic Harvest) with new audiences.

We also shared an exclusive preview of our upcoming original iPad app, Negative Nimbus. We were so excited that the crowd loved the game’s trailer as well as the character and background designs. So many folks told us they couldn’t wait to play the app, and Nimbus buttons were the quickest CloudKid schwag items to go. We can’t wait to share more of this game in the upcoming weeks, including at our next local event: the Boston Festival of Indie Games. In the meantime, check out the photos from BostonFest in our Facebook Album.

CloudKid at BostonFest Tomorrow

Wednesday, August 1st, 2012

It’s no secret that we think our hometown of Boston is wicked awesome. So we were excited when we heard about BostonFest, an event conceived to “celebrate living, working and playing in one of the world’s most amazing cities.” We jumped at the chance to be involved in tomorrow night’s event, where we’ll be hosting a gaming table with some of our projects (and a sneak peek of work to come). If you’re in the area and like Sam Adam’s beer, food truck noms, music, merriment and/or CloudKid, register here for free to join in on the fun! And make sure to stop by our booth to say hi, play games and get some cool CloudKid shwag (t-shirts, buttons, high fives, etc.).  See you there!

Peep’s iOS Debut

Wednesday, July 25th, 2012

We were super pumped when our friends at WGBH asked for help in bringing Peep and the Big Wide World to the iOS app market. Starting with existing ActionScript games from their website, we handled the process of porting six games into standalone apps. We really enjoyed working on this project since we love the brand, and it gave us an opportunity to grow our proficiency in converting Flash content to native iOS apps.

The six apps (Quack’s Apples, Trash Stash, Paint Splat, House Hunt, Sounds Like Fun and Hide and Peep) went live on the app store today. Check them out!

Daytime Emmys Escapades

Monday, June 25th, 2012

Last week, four members of the CloudKid team ventured to the City of Angels for the Daytime Emmy Awards.  It was our third nomination in as many years for our work on Fizzy’s Lunch Lab.  While we didn’t win (again), our good friends and neighbors from WGBH took home the bling in our category.  A big congrats goes out to Dave Peth and the Design Squad team for a rad project that encourages kids to build stuff and share it online.

Overall, the night was a blast. Some highlights included: our friend Jack Ferraiolo winning his second Emmy for his writing on Wordgirl, Lunch Lab writer Ryan Raddatz taking home two Emmys for his writing on Wordgirl and The Ellen Show, as well as hanging out with Linda Simensky, Chris Bishop and a handful of the PBS Kids crew.

While it’s always nice to get recognized, it’s time to roll up the sleeves and dive back in.

 

Draw Something… or Nothing

Friday, April 27th, 2012

A couple weeks ago, OMG Pop’s Draw Something flooded the digital world. It was more viral than Ebola. Everyone was playing and everyone was talking about it. The explosion was so significant, Zynga snatched up the NYC game company for a cool $180 million.

After a week of playing, I started to get bored – very bored. The words were repetitive, the game seemed to have no real incentive, and the “nudges” got annoying. I stopped playing shortly thereafter. I noticed that others weren’t playing as much either, so I decided to do some research. I sent three questions to the CloudKid team hoping to shed some light on the subject:

  1. Are you still playing Draw Something on a daily basis?
  2. If yes, what brings you back?
  3. If no, why did you slow down (or stop)?

Read the (not so surprising) responses after the jump…

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